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Speaking of terrain tiles, Ace has a robust database for editing the properties of tiles.Using solely eventing, you can do stuff in RPG Maker VX Ace like making a certain type of tile slippery or impassable until you get a specific item.Remember what I said before about challenging the player? Unless it is hidden behind an appropriately long or difficult questline, do not just hand the player a +255 Sword of Mass Destruction, or you'll end up ruining that player's experience down the road.
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I'll leave the actual ideas in this bullet up to you. Metagaming is using outside knowledge to weigh your decisions in-game (such as repeatedly killing monsters in a certain area because you know beforehand you will need the money for a specific reason later). If you're feeling devious, you can also punish metagaming.Rewarding this sort of thinking gets players more involved in the game and makes it more dynamic. You can use the power-up item to boost a stat, but you can also have a quest where you turn in the item but get better rewards than if you just had used the item instead. Here's one clever example I've personally used: Have a power-up item that's also food. Basically, if you have a need, they can probably aid you. There are many helpful people there, including expert coders who may even be willing to help you script up some basic functionality if you decide that the eventing system is lacking for your project.
RPG MAKER VX ACE VARIABLES FREE
If you find yourself needing help and I can't provide the answer to your questions, feel free to visit the RPG Maker VX Ace Community at. This can work every once in a while, but if every boss in your game follows the same formula, then it's bound to get bland eventually. Most people fall into the trap of making bosses just a stronger version of a regular enemy with no regards for strategy.
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